Mastering the 16-Bit Iron (Part 4): Memory Geometry, Stack Collisions & Fixed-Point Math in CISC
C Programming

Mastering the 16-Bit Iron (Part 4): Memory Geometry, Stack Collisions & Fixed-Point Math in CISC

With only 64 Kilobytes of Main Work RAM and zero hardware floating-point support, game developers on the Sega Genes…

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